The world
once believed all magnetic abilities were innate. Some people simply develop
fantastic gifts or gain them at birth. Now, mysterious legends from the east
and modern psychiatry reveal the strange forgotten secrets of Ascended
Magnetism.
While any
mind is capable of so much more than commonplace thoughts and bodily control,
few persons attain its pinnacle of potential. Legends run around the world of
men and women wielding their charisma like a weapon. Their abilities fool the
senses, elevate human consciousness, and break the spirit of their enemies.
Through mental exercise and esoteric training, Ascended Magnetists unlock the
hidden power of their minds.
Ascended
Magnetists bridge the gap between magnetists and magical disciplines such as
Thaumaturgy and Sigil Scribing. Because of its “neither this nor that” nature,
the Guild refuses to recognize Ascended Magnetism. The western magical
community considers those touting Ascended Magnetism charlatans hiding behind
smoke, mirrors, and mumbo-jumbo. While those teaching “Magnetic Miracle
Classes” at 10 shillings a ticket never helped anyone attain enlightenment, a
handful of men and women gifted with dangerous wisdom certainly exist.
Astral Projection
Difficulty: 2
Vril Cost: 2
The Ascended
traverses our world on the astral plane by projecting their consciousness
beyond their bodies! Their astral form floats through the material world at
walking speed through the power of thought, passing through solid objects. This
ability lasts a number of minutes equal to the Ascended’s Concentration skill.
For its duration, the Ascended’s body lies helpless in a trance. Their astral
form may end their wanderings at any moment and instantly return to the body at
which point the Ascended awakes.
In astral
form, the Ascended sees and hears as normal, but no one can see, hear, or
detect them without magical means. Beings, creatures, or devices capable of
detecting magical beings or presences will be able to notice the Ascended.
Similarly, destructive magic damages an astral form. Any damage suffered by an
astral form during Astral Projection spreads to the body upon return. Astral
forms have all the same stats and attributes of their material bodies. If an
astral form loses all its Health pips, it dissipates forever leaving their body
an empty shell.
Hesitation
Difficulty: 1
Vril Cost: 2
The Ascended
locks eyes with a single living being or creature and exudes tremendous,
terrifying charisma! If engaged in combat, the target’s initiative rolls suffer
3 black dice until the end of the fight. The target also must pass a Resolve
test with 9 black dice or suffer 6 black dice to their next test.
Ombromanie
Difficulty: 1
Vril Cost: 2
Surrounding
shadows appear to bend to the Ascended’s whims! This ability distorts a nearby
shadow to the desired silhouette and manipulates its movements. Shadows can be
projected to any surface within eyesight, even those blasted by direct light.
If cast into a patch of darkness, the shadow deepens in shade but remains under
the Ascended’s control. Shadows may be stretched or shrunk, but cannot
completely blot out light. Control over shadows lasts minutes equal to the
Ascended’s Concentration skill or until the Ascended chooses
to end
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