As the name suggests, the
Victorian era is what the Victoriana RPG is all about. Coaches, classes, and
crumpets aside, the idea of putting fantasy tropes next to historic fact is
brilliant. The heroic whimsy of folklore and fantasy combines with all of human
history giving Gamemasters a never ending supply of story ideas and setting
inspiration. This makes me wonder what happens when we take the world of
Victoriana and move forward in time. What parts spark character ideas and
adventure, or mismatch into uncomfortable juxtapositions? This series of posts
takes the Victoriana RPG to another key time in history: The Battle of Britain.
“But if we fail, then the whole world, including the United States, including all that we have known and cared for, will sink into the abyss of a new dark age made more sinister, and perhaps more protracted, by the lights of perverted science. Let us therefore brace ourselves to our duties, and so bear ourselves, that if the British Empire and its Commonwealth last for a thousand years, men will still say, This was their finest hour.”
- Winston
Churchhill, June 18,
1940
During the summer of 1940, German
forces overran the European mainland. The British army evacuated Eastern Europe
at Dunkirk, France surrendered on Jun 21, and the United States of America
watched and waited. Hitler’s
blitzkrieg swarmed across nine countries and the British Isles were next. Confident
of their air superiority, Hitler tasked the Luftwaffe with demoralizing and
destroying Britain’s ability to continue the war, clearing the path for
Operation Sea Lion: the Nazi plan to invade of the British Isles.
From 1940-1941 Great Britain suffered
bombing of an intensity never seen before. Day and night, German bombers poured
destruction onto industrial, military, and civilian targets. Frenetic dogfights
between Messerschmitts and Hurricanes filled the skies, while civilians below
doggedly held on to their daily lives. In London alone, bombs reduced over one
million houses to rubble and craters. They held on, surviving through
privations, destruction, fear, and isolation giving the Nazi forces their first
major defeat.
The scope of World War Two and
the heroism of the Battle of Britain makes a great setting by itself. Adding
the fantasy elements and adapting Victoriana’s rule mechanics for the Battle of
Britain will be an enormous job, but I plan to keep it down to six or seven
posts for now. This is just an experiment to see what happens when we move
Victoriana ahead ninety years. I’m not sure how deep into the fantasy end of
the pool I want to take it. Or how much steam punk flavoring, or rather diesel
punk flavoring does a modern war need? Are there Nazi dragons burning down
London, and giant gas powered robots activating to come to Britain’s defense?
World War Two understandably has
a host of games dedicated to it. A conflict on a global scale has plenty of
room for a variety of adventures and themes. The horror, secret history, superheroes,
and even strictly historical sides have already been very thoroughly covered by
other games, but I don’t think it’s been treated as a fantasy setting yet.
Cubicle7 (the owner of the Victoriana RPG line) has a supplement for World War
Cthulhu depicting London during the Blitz, so if this idea sounds good, you
can preorder a copy here.
In the next few weeks I’ll
continue “Their Finest Hour” looking at the sorts of characters you could play
in this setting, whether or not the class rules still belong, and the
associations possible for adventuring parties. Later on, I’ll talk about the
types of adventures this setting opens up in Great Britain, and the European mainland.
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