The setting of “Their Finest Hour” has the same
abundance of riches as Victoriana, specifically a never ending supply of
fantasy tropes and the historic events of World War II on which to build
adventures. This sea of possibilities could drown some parties, but
Associations throw out the life preserver of campaign themes. Associations
bring characters together, introduce adventure hooks, and define campaign
frames making everything clearer, sharper, and specific. Here are a couple Associations
for Their Finest Hour:
Air Raid
Precautions (ARP)
Faced with the threat of a war
with Germany, the British government founded an organization called Air Raid Precautions
in 1937, and local City Councils asked for volunteers to fill its ranks.
Civilian men and women (some still teenagers, others too old for military
service) joined taking responsibility for their towns and city streets. ARP’s members enforce blackout procedures,
coordinate aid and rescue, and lead their neighbors through the dangerous
nights of the Blitz.
Citizens recognize ARP volunteers
by their white armband (with ARP in black), gasmask, and steel helmet lettered
to designate the wearer’s role in the organization (“W” for Warden, “SP” for
stretcher party, “A” for ambulance drivers etc.). Wardens, knowing the area and
occupants, ushered crowds into air raid shelters, reported damage, lead
recovery and rescue missions until authorities arrived, and helped survivors
get badly needed aid (food, water, housing etc.). Rescue Parties (helmet marked
“R”) search rubble and bombed out buildings, dig out survivors, and demolish
buildings made unsafe by bombing. The
youngest members, as young as 14, act as Messengers, (helmet marked “M”)
reporting by bicycle to the local ARP Controller and bringing back
instructions.
Teams helped wherever needed,
reinforcing the overwhelmed ARP members of towns badly bombed, and braving
dangerous terrain to find the lost.
Skills: Athletics, Dodge, Drive Automobile, Medicine, Might,
Streetwise,
Privileges:
Ear of the Street, Local Hero,
No. 65 Squadron
RAF
In readiness of the constant
attacks in Southern England, RAF scattered their squadrons along the coast, to
intercept flights of German bombers. Swarms of Spitfires and Hurricanes daily
fought the clouds of Messerschmitts protecting Hinkel He Bombers. Royal Air Force
pilots stationed in the airfields of the southern coast fended off as many as 4
sorties a day. The dangers of flying and of enemy contact, led to heavy
casualties. The RAF’s filled ranks with patriotic men of all classes, exiles of
the European continent, and entire squadrons from the allied countries. The RAF
Volunteer Reserve brought many lower and middle class men into the air,
although the RAF’s reputation as a social club for daredevil upper class
gentlemen remains.
From Hornchurch Airfield east of
London the No. 65 Squadron awaits the call from Sector D HQ to fly for their country. As part of the No. 11
Group, the Squadron protects London from bombing runs. The pilots of the 65 fly
brand new Spitfires, the sleek, fast-climbing fighter powered by the
mysteriously powerful and advanced “Merlin” engine.
No. 65 Squadron consists of 12
planes and 18 pilots. A dedicated ground crew maintains each spitfire after every
mission, rearming the eight machine guns, refueling tanks, repairing damage,
and refilling the oxygen tanks.
Skills: Ad-hoc Repair,
Aviation*, Craft (Air Craft), Gunnery**, Navigation, Perception,
Privileges: Military
Commission, Hero
*Victoriana already has the Pilot
group skill, but a broad “I can fly a plane” skill (Such as Aviation) might
work better considering the various types of planes in the 1940s.
**The Gunnery Skill was
introduced in the sourcebook “Marvels of Science and Steampunk”
Every time I write out a new
Association, I struggle because I want to throw out plot hooks. If anything,
Associations are “character hooks” to draw in players, not plot hooks to draw
in characters. Rest assured these adventure ideas will find their way to light
later. These four Associations from this and last week will help us as we
continue with character creation. They give a use a broad framework for
characters for character generation. Next, we’re moving on to the Races of
Victoriana and how we can adapt the systems Class Structure to World War II.
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