When I started this series, I had
no idea how many idiosyncrasies I’ve developed to help me run Victoriana. As I
thought over my house rules and started a brand new campaign, more and more
came to mind. This week I’m stepping off my soapbox with a little advice for
players about to start building their characters. Certainly, the most complex
series of rules for almost any role-playing game is character creation, and
that process in Victoriana especially lengthy and detailed. The multitude of
options spread through the core rulebook can leave players confused,
frustrated, or worse left with a character they don’t want to play.
One simple step streamlines the
entire process and can make sense of all the wonderful madness of Victoriana
character creations. Try to come into character generation with a strong
concept. You don’t need all the blanks filled in, just a few key ideas such as
occupation, subspecies, personality, and most importantly their class.
Victoriana is a class-based game, but you’re not choosing between rogue,
paladin, and warlock, you’re choosing your character’s place in society. Class
dominates every aspect of your character and defines your options. Combined
with a couple other specific details in mind, you will be able to navigate
character generation and bring your character to the table.
Starting blank and writing down
whichever options sound like fun at the time to can work but I do not recommend
it. In my epicene, players that try this get overwhelmed or end up with a
bundle of disconnected ideas and rules that don’t spark play. Having a few key
ideas helps to quickly shave away anything that doesn’t reinforce your
character’s concept. As long as you are making a character suitable to
adventuring in gaslight fantasy you will find options befitting your concept
during Victoriana Character Generation.
To simplify it further, I
recommend my first-time players think of a cliché Victoriana archetype and a
fantasy trope and then combine the two. That mixture can’t help but start ideas
flowing or at least suggest a direction they could go. For example, go ahead
and pick something from the Victorian Trope and the Fantasy Trope tables below:
Victorian Trope
Anatomist
Detective
Gasfitter
Aristocrat
Ladies Maid
Stage Magician
Pickpocket
Music Hall Singer
Fantasy Trope
Animal Loving Druid
The Lost Prince
Uncivilized Barbarian
Peasant Hero
Tavern keeper
Balladeer Bard
Righteous Paladin
Bookish Wizard
Some of these ideas connect very
naturally, for example, balladeer bard and music hall singer, done. Others are
more interesting such as aristocrat and uncivilized barbarian. That strange
juxtaposition is enough to get us thinking. I’m picturing a stranger to England
with strange habits, a royal pedigree, and a keenness for hunting monsters. Or
take gasfitter and bookish wizard. What modern convenience (or modern for the
1850s) would a wizard come to a middle-class house and install? Sigils, wards,
or homunculi servants bound to the home?
Combining fantasy and the
Victorian era lies at the heart of what makes Victoriana special, and it’s a
great place to start building a character. Don’t let the plethora of options
get you down. Start with an idea and chip away everything that doesn’t’ match
what you want to play.
That finishes up this
self-aggrandizing look at my house rules and habits. I hope this encourages
those of you who haven’t had great experiences with Victoriana to give it
another try, and give a long time Victoriana veterans food for thought. Next
week we will start our multipart examination of Burial Clubs.
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