Victoriana is as much fantasy as
it is rooted in 1850s history, so as I wrote about chimney sweeps my mind
wandered into more fantastic waters. Fire elementals and medieval bestiaries
kept popping up, but I didn’t have room for them in my previous posts. So now,
here are some ideas and rules for Salamanders in Victoriana.
While many cold-blooded creatures
thrive in heat, the salamander is truly Pyrophillious. Unlike the amphibian of the same name,
salamanders rest in blazing flames without burning or bother. Fire warms their
blood, cleans their skin, and serves as a sanctuary for eggs about to hatch.
Should a fire grow too hot for the salamander’s tastes, glands in its skin
sweat a milky flame-quenching liquid, a teaspoon of which dripped into a
fireplace quickly extinguishes all flames leaving only lukewarm ash and smoke. Salamanders
wander into camps and homes in search of unattended hearths or open flames.
Modern industry attracted salamanders out of marshes and forests into the
cities of Europe and Asia in search of a nice warm fire.
A fully grown salamander spans
2-4 feet from their blunt nose to their thick tail and weighs between 30 to 70
pounds. Their four legs terminate with curiously human-like hands. Moist
pitch-black skin mottled with bright yellow stripes or spots covers their long
chubby bodies. Strangely, the temperature of the fire surrounding their egg
when they hatch drastically affects their coloration and demeanor. If their
fire grows too warm, orange or even red hues creep into the yellow patches and
their ferocity grows to the point of attacking with little provocation. If the
fire dies before they hatch, their pigmentation dulls to a dark brown and they
have a more docile temperament.
A deadly poison covers a
salamander’s skin, causing irritation, hair loss, and convulsions upon
contact. Prolonged exposure or ingestion
brings death in minutes. Some medieval legends describe predatory salamanders
killing a full grown man by leaping on his head, and rubbing their belly on his
face. Paradoxically, the salamander’s excretions and skin save countless lives
every year. Tanned salamander hide loses little of its inherent flame-retardant
qualities. Salamander skin gloves protect engineers and craftsman attached to
prestigious firms and the most successful chimney sweeps wear full suits of
salamander skin when battling chimney fires, although many only claim to own a
salamander suit in order to raise their credibility. Salamander farms collect their excretions for
fighting fires and a host of industrial applications.
Salamanders are not native to the
British Isles. The nearest native population of Salamanders slither in the
French countryside across the channel, despite the efforts of local hunters to
rid their home of such a dangerous creature.
Salamander
Initiative:
8
Physical:
8
Mental: 3
Health Pips:
4
Special Traits:
Pyrophillious-
Salamander’s bodies are adapted to heat and possess Armor Value 8 against any
fire damage. A salamander may spend an action to extinguish flames touching its
body.
Regeneration x3- (See page 294 in Victoriana 3rd Edition Rulebook) In addition to
quickly regaining hit points, Salamanders can regrow lost legs or a lost tail a
few days after their loss. A Salamander’s body loses its regenerative abilities
at death.
Poisonous Skin- Any character touching a salamander with their bare skin must
pass a Fortitude test against the poison’s potency of 8. Whether they pass or
fail, the character’s skin exposed to the poison turns bright red and stings
causing -1 to the character’s Dexterity.
On a failure, the character
suffers -2 health per round and an additional -1 to their Dexterity. These
effects continue until the character passes a Fortitude test (5 black dice),
another character passes a Medicine test with 5 black dice, or the character’s
death.
Damage: Bite (2)
It was pretty nice to just come
up with a monster this week after wallowing in horrid squalor, however we will
return to the worst jobs of Victorian England next week with a look at
Rat-Catchers. I hope you enjoy.
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