The past eight posts, detailing
Their Finest Hour, focus on campaigns during the Battle of Britain in the
British Isles, but it’s called World War II for a reason. While you could play
any side anywhere in the world and have a great game, I want to hold onto this
setting’s focus of the British War effort, while looking at a few campaigns set
abroad.
The Desert War
From the summer of 1940 to
the winter of 1941, the expanding Italian Empire and the British Empire’s
remnants clashed in the deserts of North Africa. Armies of men, trucks and
tanks, waged war through the graveyards of ancient civilizations. Great
strategic leaders on both sides (such as O’Conner and later Rommel) used
armored divisions in aggressive raids, pushing their tanks to the limit in the
Sahara. The heat of the day, the freezing cold at night, the sudden sandstorms,
and the logistical conundrum of keeping an army supplied gave each side two foes
to conquer: the enemy and the desert.
In the hostile environment
of the desert, just living requires a fight. Bedouins know how to thrive, but
the PC’s probably don’t. The fun here is exemplifying the desert’s dangers in
exciting ways, such as giant scorpions, Manticores, Sphinxes and living sandstorms caused by djinns. If the players are a part of
the British army (a tank crew for instance) they might stand a chance.
The deserts of Egypt, Libya,
and Tunisia hide some of the world’s most ancient secrets. PC’s must race
against Axis archeologists and evil cults to reach Antediluvian ruins exposed
by artillery blasts or pharaoh’s tombs filled with forgotten necrotic lore.
SOE
In the summer of 1940, the
British government created the Special Operations Executive, a secret organization tasked
with gathering intelligence, sabotage, and helping resistance groups against
the Axis forces in the Nazi controlled European mainland. In the beginning, SOE divided into three
branches: SO1 (Propaganda), SO2 (Operations), and SO3 (Research). SO1 became its
own organization in August 1941, the Political Warfare Executive, and SO2 and
SO3 merged into a single “Operations” branch divided up by operational theater
(such as France, the Netherlands etc.). The operations undertaken by the men
and women of SOE plagued the Axis occupiers until Europe was freed.
The fun of playing spies in WWII
is hard to pass up. PC’s could be agents of the same operations division
assigned to missions of sabotage, assassination, spying, theft, and aiding the
resistance. SOE agents take the fight to
the Nazi’s relying on secrecy, guts, intelligence, and skill to survive. In the magical war of Their Finest Hour, their
missions could involve destroying the occult libraries, finding the source of
the Nazi magical power, or liberating artifacts stolen by occupying forces.
The British Technical and
Scientific Mission
In August 1940, war tied up all
of Britain’s manufacturing abilities. With no way to mass produce new
technological breakthroughs with military applications, Sir Henry Tizard led a
small team of six scientists on a secret mission to Washington DC in neutral
America. Tizard’s team brought a small
metal box containing the plans, manuals, and blueprints of Britain’s cutting
edge technology, such as radar, gyroscopic gunsights, plastic explosive,
gadgets for detecting submarines, and many others. In exchange for these plans,
America’s industrial infrastructure agreed to build these devices for the
British War Effort.
While most of Tizard mission took place in conference rooms,
factory tours, and military testing sites, a campaign with PC’s playing
Tizard’s team or protecting Tizard’s team could be a lot of Dieselpunk fun. The
plans in the metal box might include, lethal radar beams, cavorite, robot
blueprints, new sigil scribing techniques, or whatever mad science fits. The
PC’s might fight Nazi spies determined to stop the exchange, members of the
fascist-backed, isolationist America First Movement, and FBI agents watching
for subversion and foreign tricks.
Next week, I hope to add the
character sheet for Their Finest Hour to the Resource page, and the week
following we’ll wrap up the series looking at the monstrous forces of the Nazi
army.
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