Most of the iconic firearms of World War II
find use after the Battle Britain, but there is still plenty of innovation
between 1940 and Victoriana’s default setting of the 1850s. Weapons
(specifically firearms) grew in deadliness, capacity, and accuracy. Here is a
selection of weapons from 1940 used by the United Kingdom, and the German Army,
along with some new rules for Fully Automatic weapons.
Revolvers Damage Dice ROF Shots
Reload Range
Enfield
Revolver No 2 7 2 6 2 20
S&W Model 10 8 2 6 3 30
Webley
Mk VI 10 2 6 3 40
Colt M1917 11 2 6 4 40
Semi-Automatic
Pistols Damage Dice ROF
Shots Reload Range
Colt Model 1903 9 2 8 1 20 Colt M1911 12 2 8 1 30
Bolt Action Rifles Damage Dice ROF Shots
Reload Range
Lee-Enfield SMLE 10 1 10 2 550
M1
Garand 14 2 8 1 500
M11903
Springfield 14 1 5 2 900
Submachine Gun Damage Dice ROF Shots Reload Range
Special
Thompson M1928, M1 12 3 20/50* 3 100 Fully Automatic
*The Thompson
submachine gun can be loaded with a variety of magazines. The 20 round magazine
attacks as normal, but attacks using the heavy 50 round “drum” have +3 black
dice.
Light Machine
Guns Damage Dice ROF Shots Reload Range
Special
M1918 BAR 16 5 20 2 500 Bipod
mounted, Fully Automatic
Anti-Tank
Weapons Damage
Dice ROF Shots Reload Range Special
Firearms of the German Army
Semi-Automatic
Pistols Damage Dice ROF Shots Reload Range
Walther
PP 8 (950) 2 8 1 40
Luger
P08 10 (1148) 2 8 1 50
Mauser
C96 12(1,394) 2 10 1 150
Rifles Damage Dice ROF Shots Reload Range
Karabiner
98k 14 1 5 1 500
Submachine Gun Damage Dice ROF Shots Reload Range
Special
MP18 10 3 30 1 200 Fully
Automatic
MP40 13 3 32 1 100 Fully
Automatic
Anti-tank Weapons Damage
Dice ROF Shots Reload Range Special
Panzerbuchse
39 22 1 1 5 300 Bipod
mounted, Armor Piercing (8)
Fully Automatic Attacks
Every attack with a fully
automatic firearm spends 3 rounds of ammunition.
Because of their ability to
quickly spray bullets over a target area, fully automatic firearms give their
wielders two special combat options in addition to a normal firearms attack.
Using these special combat options spends an additional 3 rounds of ammunition
to a total of 6 per attack.
Spray Attack
To increase their chances of
hitting the target, attackers using a submachine gun can perform a Spray
Attack. Spray Attacks give +3 dice to Attack Dice pool and -3 dice to Damage
Dice Pools.
Multiple Target Spray Attack
Attackers armed with a fully
automatic firearm, can shoot multiple targets with one action using a Multiple
Target Spray Attack. Attackers roll as normal, but divide their total damage
(attack successes + damage successes) over multiple targets (rounding up) in
close proximity to each other. How many targets, and what counts as close
proximity is up to Gamemaster discretion. As a basic rule of thumb, you cannot
attack more targets than half the weapons damage dice (rounded up).
Mounted
Weapons (tripod, bipod etc)
Unless
a mounted weapon is already set up, average sized characters suffer +6 Black Dice
until they spend an action setting up the weapon. These weapons are heavy,
unwieldy and often have a very high kickback. Ogres can wield most mounted
weapons with little trouble.
All
Light Machine Guns have a reduced penalty of +3 Black Dice due to their smaller
size, and weight.
Next week’s post features
adventure ideas for the Battle of Britain home front, and the week following
we’ll look at adventures abroad. I hope you enjoy.
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