Christmas time is here again, and
I have delightful chunks of coal for all your players. At the intersection of
Victorian Fiction and Christmas, lurk ghost stories. For December, we’re
looking at dolorous hauntings of the British
Isles and their weird, wonderful, uses in role-playing games. As before, my
primary source is “Gazetteer of British Scottish & Irish Ghosts” by Peter
Underwood, a ghostly guidebook full of interesting facts and folklore ready to
be plugged into a Victoriana scenario.
In Scotland, near the Boat of
Garten railway station, at the bottom of the River Spey lays the eroded
fragments of a stone commemorating a very old miracle. Long ago, an old lady on her
death bed asked to be buried alongside her late husband, across the river in
Duthil. Her friends explained the River Spey had no ford, but she insisted God
would let them cross safely. After her death,
they carried her to the river’s edge, ready to brave the running waters, when
the waves parted exposing a strip of dry land wide enough for her burial
party. After they bore her casket across
the river, onlookers rushed to grab the trapped salmon flopping on the exposed
river bed, but the River Spey closed again, saving the fish. The funeral party
buried the woman by her husband and erected a thirty foot pole pointing towards
their crossing point.
Over time the pole was lost, and only local
legends kept the story of the miracles alive, until William Grant decided the
miracle needed a monument. William Grant was a 92 year old farmer, and a
leading member of “The Men”, a conservative sect of Gaelic Presbyterians. William
was known for his devotion and his piety. Many members believed he had the gift
of prophecy.
On his deathbed, William asked for a large stone to be set at the point of the crossing, engraved in Gaelic and English telling the story of the miracle, in accordance with a vision he’d seen. March 9th, 1865 the followers of the late William Grant fulfilled his wishes.
On his deathbed, William asked for a large stone to be set at the point of the crossing, engraved in Gaelic and English telling the story of the miracle, in accordance with a vision he’d seen. March 9th, 1865 the followers of the late William Grant fulfilled his wishes.
The town
divided over the stone after its commemoration. Some felt it was idolatry. The
Free Church and other enemies of “the Men” denounced the story as blasphemy.
Many said the old lady was a witch. On
the night of February 19th, 1867, someone smashed the stone and tossed its
fragments into the River Spey. Supposedly, the vandals kept pieces as trophies
and greedy clergymen sold chips of the stone as charms for up to £5 a piece.
A nearby family managed to dig up a large chunk from the riverbed to use for a doorstep. After bringing the stone home, furnishings mysteriously moved around and unexplained lights plagued the home’s interior. Rocks and turnips plummeted down the chimney and through closed windows without shattering the panes. During the summer, hail stones as big as apples pelted the house. After the last family member died, the next owners returned their doorstep to the river and were never bothered by supernatural events.
When the river Spey runs low,
pieces of inscribed stone can still be seen on the sandy riverbed, and legend
says a monstrous eel makes sure nothing disturbs the fragments.
Adventure Ideas
The central idea of commemorating
a past miracle, the controversy of the memorial, and the scattering of the
memorials pieces makes a great premise for a campaign. The Miracle Stone’s
story has so many rich, interesting details you can just pull out into their
own adventures.
The old woman’s story has been
dated from the 12th century into the 17th, and her
married name varies. She’s called Mackintosh, Macdonald, Cumin, Grant, or
other variations. She can stick into a wide range of Scottish history. If she’s
a Grant, William Grant must be a descendant.
In Victoriana, the old woman
could be a Petty Magician or Magnetist. The Aluminate Church would frown on any
Miracles connected to her. Would the Guild have to step in to stop her
memorial?
I like the idea of a secret group
traveling around Scotland building monuments to ancient miracles. Maybe they
are trying to encourage belief in the Aluminate Faith or bring back Scotland’s
magical strength? Did William Grant die of natural causes after his vision?
A player character or a contact
might end up with a shard of the miraculous stone, but is its effect beneficial
or malicious?
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