Any discussion about using
hydropathy in a role-playing game wouldn’t be complete without a little talk
about rules. First the Gamemaster must decide how well hydropathy works in the
game world.
While
it’s fun to dig into historic medical practices, this is Victoriana. We have
magic! Because hydropathy has roots in ancient pagan practices and was frowned
on by many in the established medical community, I think its fun to put it
under the wing of the magical branch with roots in ancient pagan practices frowned
on by many in the established magical community: Petty Conjuring. Any
respectable doctor of thaumatergy willing to look into conjuring receives the
same ridicule as hydropathists.
Neptune’s
Girdle
Ritual
Cost: 3
Difficulty:
1
Ritual
length: 1 hr
Activation
range: Touch
Activation
cost: 1
Duration:
Hours
The Conjurer
holds a long strip of cloth submerged in fresh water for an hour asking the
water for strength in an hour long ritual. The fortitude of any being with the
cloth wrapped around their waist is doubled during the enchantment’s duration.
Their health pips increase accordingly.
The cloth
remains dripping wet until the ritual’s effect fades. If the cloth is removed
or damaged in any way, the wearer looses all the effects of Neptune’s Girdle
except for dampness around their midsection.
Rejuvenating Mineral Water Tonic
Ritual
Cost: 2
Difficulty:
0
Ritual
length: 1 hr
Activation
range: Touch/Self
Activation
cost: 1
Duration:
Rounds
Water from a
natural spring is bottled up, with the spring’s permission, and kept in a cool
place during the ritual.
The focus actives
by opening the bottle and sprinkling all its surprisingly cold contents on a
nearby target. The target adds bonus dice to their initiative equal to any
black dice they have from wounds. Additionally they ignore their wound
penalties on all skill and attribute tests.
Additionally
the spells Befuddle, Cat Nimble, Healing Poultice, and Ocean’s Gift, could have
hydropathic versions. A long bath with some suspicious herbs, a quick spray in
the right place before a fight, or small bottle in case of emergencies could
all give an enchanted boost with the Water Cure.
More Magic
Finally, here is one last
adventure idea to round out this series of posts:
The scabbard of King Arthur’s
sword Excalibur, given to him by the Lady of the Lake, could heal wounds. The
sorceress Morgan la Fey stole it, or took it back, leading to Arthur’s death. Its
possible Morgan la Fey’s name is related to the similarly named monsters of
Breton lore: Morgens, the beautiful river spirits who cause floods and seduce
men underwater to drown.
Any hydropathy clinic with
especially attractive nurses, and a miraculous reputation for recovery would
draw many tired and influential men of business. Some might come back new men,
entirely new men.