The strength of the British Empire is industry, finance, and
science, but the strength of industry, finance, and science is the middle class.
They have risen above their humble beginnings to a skilled professional
career. Here is neither the freedom of
the lower classes or the resources of the upper; there is only the ability,
diligence, and responsibility of professionals.
The members of the middle class have worked to reach their
success; they will work to keep it with equal tenacity.
Plot Hooks
Most middle class adventurers are a member of a trained profession. They rely on their learning and skills to make a comfortable living. Whether doctors, clerks, or magicians anything threatening or advancing their career is a plot hook. It’s not just money. Prestige, new discoveries, or competition in their area of expertise will drive them towards the plot.
Most middle class adventurers are a member of a trained profession. They rely on their learning and skills to make a comfortable living. Whether doctors, clerks, or magicians anything threatening or advancing their career is a plot hook. It’s not just money. Prestige, new discoveries, or competition in their area of expertise will drive them towards the plot.
A coffee house started up the block from the public house operated
by the player character, a reclusive antiquarian‘s invitation to the historian
in the party to catalog his collection, or a zoologist tasked with finding a
rare ape escaped from the London Zoo are all scenarios using a middle class
profession to introduce the adventure.
A plot hook can always come from the desk of their employer,
someone they want to be their employer or even someone they wish to employ. Perhaps
a trusted clerk cannot come to work until the threat on his life is taken care
of, or a potential patron isn’t interested in hiring a magician that hasn’t
given a lecture to their dining society.
Pressure and obligation can come from above or below in the world of
business.
Middle class characters are in a bind when it comes to
luxuries. They can save up to buy expensive gear, but if it breaks or
disappears they will have to start saving all over again to replace it. Barring
treasure and loot, a middleclass character might do the odd job in exchange for
a precious piece of equipment.
Most unmarried professionals live in modest lodgings such as
a room in a boarding house. The other tenants or even the owner may bring a
problem to the character’s attention at a communal dinner. Perhaps small items
have gone missing around the neighborhood, or a subsidence threatens the
foundation of the house, or a known villain wants to buy the property. A player
character will be more likely to investigate if the situation inconveniences
them, and the character will definitely investigate if they actually own the
house.
Similar to “why is a high class character adventuring” is
the question, how did a middle class character become middle class. Did he grow up in poverty, till a rich patron
saw his potential, or was he shunned by his parents and forced to work for a
living? Even if the answer is simply “His parents are middle class too”, the
character may work in the same field as their father, or even work for father.
Their schooling or apprenticeship will also add a small connection that can
lead to obligations.
Locations
Places of work and education dominate middle class life
during the day. Any canny player will be able to figure a way to use the
resources available at work to gain an advantage in play (especially if they
are playing a licensed Guild magician).
A skilled professional’s expertise can bring them to any
worksite across London. The possibilities are only limited by a lack of
knowledge or justification. A printer may need to deliver menus to the nicest
restaurant in Soho, or a clerk can work any place with records and files (the
Victorians did love to categorize).
This is a little more tricky if the adventure is in a
lower-class neighborhood, but the City of London has plenty of organizations
devoted to civic improvement or men of less than legal income that can pay for
an excursion to the East end.
The spread of railways from the heart of London into the
surrounding countryside, make commuting to work much simpler. Many businessmen live
in the cleaner air of the suburbs north of London and take a train to work each
day. Life in the rural villages is getting more urban all the time. Ironically
those that live here to avoid the corruption of the city often bring it back
with them at the end of their work day.
Enemies and Obstacles
As mentioned, rivals to their professional life can be used
to make life more difficult to a middle class character. Low end sabotage,
customer poaching, and other shady business practices could get in the way of
the player characters’ resources.
Adversity to a professional may not be personal. Social
groups or agitators may be against their profession itself. Antivivisectionists
may harass a biologist, socialist gangs might protest the work of a clockwork artificer
making labor saving devices, and any number of persons would attack a police
constable on sight in the rookery.
Because of the Middle Classes’ position, they are able to
come into contact with almost any type of person above or below their social
strata and members of both will look down on them. Old money can see the new
money as upstarts or social climbers, and the poorer sections will be happy to
remind a self-made man where he came from.
With specialized work comes specialized equipment. Tools get
bent or chipped; kits can be stolen (particularly in the rough side of town).
There may only be certain places that sell quality tools like that.
Respectable blue-blooded characters can get by on credit
(their man will be by with a bank note in the morning), but a middleclass
character will have to keep an eye on their money. A bank is a solid enough
place to keep it, and their employer may already have an account for employees
to use. Although banks can be robbed, it’s rarer than being pick-pocketed or
mugged. A bank may not have very tight security on withdraws from accounts, or
it may have restrictive security making it difficult to access funds in an
emergency.
I’ll finish up this trilogy with Low Class Adventures in the
next week. Since the last two posts have been GM specific, I think I will see
what juice I can find in how class affects the players in character creation a
bit later.
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