Friday, September 13, 2019

A Handful of Yokai- The Sakabashira


Followers of Animism believe spirits live in all things living and unliving. If true, even the most humble objects close at hand harbor vengeful resentment towards its owner for constant misuse. When spirits avenge their owner’s treasonous neglect, they are a Yokai.

 

Occasionally while constructing a home, builders erect a wooden pillar opposite to its orientation as a tree. Planting its wood upside down pains and angers the spirit of the tree from which the wood was cut.  Late at night,  the personification of the tree’s leaves, the Sakabashira, manifest to disturb the sleeping household. They cause loud groans and creaks, awakening the occupants throughout the quiet night. The sounds of cracking wood may even form words and sentences complaining of the pillar’s bodily pain. These small spirits work together, violently shaking entire buildings and breaking treasured possessions. The reach of the Sakabashira extends beyond the afflicted home, cursing the occupants to bring bad luck. Those afflicted lose fortunes, loved ones, or even their houses.

 

Strangely, some Japanese builders purposefully construct homes with one upside down pillar to ensure good luck. Superstition says a once a home is finished it begins to fall apart, so they leave a roof with a few tiles missing or purposefully flip a pillar wrong way up. A homeowner has to wonder how much bad luck is good luck worth?

 

Mob of Sakabashira (Small trouble-causing leaf spirits)
Initiative: 8
Physical: 4
Mental: 3
Social: 3
Health Pips: 10
Special Traits:
Unlucky- During each round of combat, every living opponent of the Sakabashira takes 1 point of damage every round, regardless of armor, from stubbed toes, banged foreheads, doors slammed into faces, and other assorted “accidents”. They may avoid this damage by carefully watching for wrinkled carpets, ball bearings, or other sources of “accidents”. This requires no roll but does count as an action.
Damage: Miniscule fists and handy obstacles (3)

Adventure Ideas

Famous trees fill the forests of the British Isles, such as Old Knobbley (rumored to have been a hiding place of accused witches), the gnarled oak trees of Wistman’s Wood (where dishonest tin miners were forced to swallow a tablespoon of molten metal) or The Royal Oak (King Charles II hid from Parliamentary troops beneath its branches during the English Civil War). Magic and history already stain the wood of these trees. Improperly using these trees for ignominious purposes could bring all sorts of bad luck.

 

Once the investigators correctly identify the Sakabashira, the next problem is identifying the offensive and offended pillar. Next comes a magical sweep of the house. A magnetist or other gifted individual could sense through the home like a metal detector. If worse comes to worst, every pillar gets flipped until the problem stops. Of course, turning the wrong pillar could cause even more Sakabashira.

If a pillar in a house doesn’t excite terror, the Sakabashira could be caused by some other wood shaped into a helpful tool such as a tobacco pipe, ship’s mast, or a rifle stock.

The concept of a Sakabashira rhymes nicely with my version of gargoyles being magically connected to buildings. A faulty gargoyle could cause all sorts of disturbances to its home such as strange thumps, quakes the foundation, or structural damage much like this Yokai. If it’s as simple as accidentally turning its base material upside down before carving, it’s a wonder any work properly. You can read more about my gargoyles here.

Friday, September 6, 2019

A Handful of Yokai- An Introduction to the Monstrous


Aside from a pleasant peak at Constantinople, this blog keeps its eyes focused on the British Isles to discover interesting fodder for Victoriana adventures. Understandable but adventures lie in every corner of the world. We’re spinning the globe towards the Far East to bite into Japanese Yokai.

Simply, Yokai are monsters and spirits of Japanese folklore, however, the word yokai also encompasses any spooky unexplained phenomena such as lights in the sky or mystifying nocturnal noises. The first recorded use of the word from the first century simply describes a general feeling of unease pervading the imperial court. Even just looking at the category of the overtly monstrous Yokai, an incredible variety of bizarre origins, horrifying habits, and deviant details presents rich possibilities for plots and encounters.

Some Yokai spring from superstitions passed on through stories explaining bad luck or mysterious noises. Others started as village deities fallen out of religious practice and into children’s nightmares. Scholars recorded these folktales and myths in compendiums. During the exploding popularity of printed books in the 1700s, Japanese authors then fabricated brand new Yokai to meet the ravenous demand for new ghost stories. They created their Yokai with puns, parody, and satire, which, although initially humorous, made these later Yokai even more bizarre and sinister when viewed outside 18th century Japanese culture. By the 1850s, strange legends leaked out of Japan from Dutch trade or orientalist travel narratives, bizarre anecdotes of shape-shifting animals and regular everyday objects brought to life. Yokai stories bring to the table everything I look for in a great ghost story, and, as we know on this blog, nothing is more Victorian than that.

Even the most prolific sources of stories only gave their Yokai a few lines of description or reported a couple anecdotal encounters. These sketchy fragments burn two or three interesting details into the reader’s imagination while leaving huge blanks ready for our purposes. 
I’ll present a Yokai each week along with stats and special rules for the Victoriana role-playing game. Each post concludes with a slew of adventure ideas ready for scenarios set in late Edo Japan or mid-Victorian London. Finally, in the last post of the series, I’ll discuss some possible rationales and excuses derived from history for getting these Japanese monsters into Victorian Britain.

Adventure Ideas
In a campaign of Yokai hunting, short specific descriptions in a scholarly Yokai compendium could provide exactly the right amount of information to recognize a Yokai without giving spectacularly helpful on how to tackle it. The more playful and parodic compendiums could give desperately needed answers if you can solve the puzzles and satirical elements. The Yokai hunters just have to figure out which book they have to pull out in the middle of a fight.

Similar to the satirical Yokai, any number of Victorian magazines and periodicals use allegorical creatures in their political cartoons to represent governments, countries, or concepts. If one achieved physical form, a rampaging caricature or symbol would physically, morally and politically endanger the masses.


Friday, August 30, 2019

Behind the Screen- Solid on the Mystery and Loose on the Connections


At the moment, my gaming group is scurrying through the third adventure in a Victoriana campaign. My adventures steal very heavily from Victorian detective fiction for plots, themes, and pacing. We still fight monsters, start bar brawls, and steal booze from upper-crust gentlemen’s clubs, but we also solve mysteries with pluck, luck, and brains. Even though almost all scenarios contain some form of mystery, some Gamemasters have trouble writing investigative scenarios. I follow a couple of guidelines that help me craft an investigation for my table: Solid on the Mystery and Loose in the Connections.

Solid on the Mystery
Most mysteries tell two stories: A) the story of what happened/what is going on and B) the investigation into the former. Whether it’s recovering Lady Bishley’s incriminating letters or stopping the gargoyle attacks in Soho, the investigators uncover the narrative of the mysterious past even as they adventure in the present through their skills and choices.
Nothing helps me run an investigative scenario like a solid grasp of the mystery. The who, what, where, why, and how come first for me. The more I know about the mystery's’ solution (who killed him, what caused his death, where is the killer now, why was he killed, and how was he killed during a racehorse auction in broad daylight with no witnesses) the more prepared I am for the players to stretch, destroy, stumble and surprise me into the solution.

Loose on the Connections
The more you know about what has happened, the less you need to worry about how the players uncover the solution to your mystery. This doesn’t mean you shouldn’t have bloody footprints, a monogrammed glove, or mysterious receipts for digging equipment ready to go. Rather, if the players think up some way to plausibly or excitingly uncover your clue, the time you spent thinking through the mystery’s solution beforehand gives you everything you need to improvise an answer to their question.

Player: “I check the coal shoot. Do I find anything?”
Game Master (Thinks): Well, the Crooktail brothers need some way to get the stuffed crocodile out of the house, so yes.
Game Master (Outloud): “You sure do. Disruptions in the coal dust indicate something large was shoved up the shoot and into the ally outback. You also see some dark fur snagged on a couple of nails in the side of the coal shoot, possibly belonging to a ratfolk.”

Once your players play through one or two investigative adventures, they should be able to follow the mystery through the application of skills, contacts, and creative thinking too numerous for a Gamemaster to out plan. Don’t skimp on the clues, but give the players the lead on how those clues get uncovered. Some of their ideas lead nowhere, but they don’t have to read your mind and guess the one correct answer. They just have to come up with interesting ideas that connect to your mystery.

Obviously, the successful implementation of these two guidelines relies on the chemistry of your gaming group. The first requires a Gamemaster building adventures full of interesting narrative leading to exciting things for the player characters to do. The second requires a party of players engaged with the presented story and ready to venture forth risking mistakes with only a little nudging. If your group has that trust and pluck these two guidelines could set you up for some prime investigative adventuring.

Friday, August 23, 2019

Hades Hotel p3- The Increasing Evil


The history of the Thames Tunnel is a story of disappointment, death, disease, and civil engineering. It’s a monumental achievement conceived in genius, built-in hellish darkness, revealed in triumph, and abandoned to sleazy ignominy. Such a bizarre structure with such a checkered life makes a perfect lair for whatever malicious forces hide in Victorian London. As Brunel wrote in a letter describing the conditions eroding his workforce’s health and sanity, “The evil is increasing”. You just have to decide what that evil is.

Adventure Ideas
The criminal element of London loves the Hades Hotel. Its privacy, cheap admission, and lack of police oversight beg for more complex illegal ventures than simple thievery. Literal underground prizefights could take over one of the entry shafts for a fight night protected from the elements. Under the rotunda, the spiraling stairs ensure every customer a good seat, while outside, lookouts armed with signaling flares watch for trouble at both ends of the tunnel.

Brunel conceived of his revolutionary method of bricking up the tunnel as his shield inched forward from the Teredo Navalis (more often known as the Naval Shipworm), a mollusk which burrows into a ship’s timber as it’s excrement reinforces the walls of its hole.  After acquiring the loan from the government, perhaps Brunel resorted to desperate invention to ensure his tunnel’s completion and protect his laborers. Instead of a bigger, stronger tunneling shield, Brunel actually used a massive Teredo Navalis fed with necromantic magics to eat through the dirt, darkness, and disease. Some of the diggers remember a “big red worm”. Where is it now, and what effect did its presence have on the tunnel?

At least six diggers drowned in sudden floods during the tunnel’s construction. One ghostly digger remains trapped in the tunnel. He greets visitors garrulously claiming to have gotten mixed up and asks which direction is north and south. If told, he thanks them but as he walks away a huge brackish phantom wave sweeps him out of sight. If a good Samaritan would just walk him the whole way to daylight he might finally reach his final reward.

The grimy marble staircase leading underground suggests a modern temple dedicated to a Chthonic deity of the underworld. Perhaps the Hotel Hades is more than a nickname and the Thames Tunnel leads to the land of the dead.  Some vile force transforms a small part of the Thames’ rushing current into the Styx, the river dividing the land of the living from the Underworld in Greek mythology.

To make extra income during its troubled construction, the Thames Tunnel Company charged sightseers a shilling to brave the descent and visit the excavation to watch the digging underway. What might have been fortuitously dropped in the soggy dirt just before the bricklayers started their work? It makes a secure a hiding place.  Even if they could pinpoint its location, who would ever dare disaster by pulling up bricks from a tunnel under the Thames?

During the excavation, horrible fumes and disease-carrying water filtered up through the disturbed earth blighting the diggers with a multitude of maladies. Now the entire population of a certain street in the East End suffers from the same symptoms. A strange dark fog weakens the sunshine over the street. What else might have been disturbed from its hibernation when Brunel dug too greedily and too deep?

Friday, August 16, 2019

Hades Hotel p2- The Tunnel Under the Thames

During the first day Brunel’s “Eighth Wonder of the World” opened to the masses, over fifty thousand amazed pedestrians paid the one penny toll to walk through the Thames Tunnel. Visitors first enter the octagonal rotundas  covering the descending shafts on both the Wapping and Rotherhithe shores. Landscapes depicting scenes from all four seasons of the year brighten the rotunda’s interior. Within the doorway, a brass turnstile and a toll keeper bar anyone from entering the tunnel without payment. After crossing a floor decorated in blue and white tiles, visitors reached the edge of a great circular chasm eighty feet deep and fifty feet in diameter. Two marble stairwells crisscross down the stucco walls. Paintings and statues at the landings, divert visitors during their long descent. Music from an organ echoes up the length of the shaft.

At the bottom, those entering or leaving the tunnel pass by entertainers, buskers and fortune-tellers assembled to take advantage of the crowd. Two grand arches cut into the side of the shaft lead into the tunnel, for the tunnel itself divides into two parallel stone-lined passages, each fifteen feet high and thirteen feet wide. Arched corridors, some large enough for a carriage to pass through, connect the passages through the ten-foot thick partitioning wall. These arches allow for ventilation and for pedestrians to turn around on crowded days. The river rushes as close as fifteen feet over the pedestrian’s heads as they cross the one-thousand three hundred feet to the egress on the opposite shore. Everywhere gaslights illuminate the underworld.

Stalls and small shops along the passages and the arches of the dividing wall leave little more than three feet of pathway for visitors in the busiest marketplaces. During the Thames Tunnel’s first years, no visitor ascended back above ground without toys, glassware, and souvenirs to commemorate their visit purchased from cheerful shop girls at the subterranean stalls. Unfortunately, the public’s enthusiasm for the tunnel waned. The Thames Tunnel Company never raised enough funds to convert the tunnel’s entrances into spiraling ramps suitable for vehicular traffic. Without regular tolls for passing coaches and shipping goods through the tunnel, the company lost all hope of recouping their costs. The Thames Tunnel soon gained the name “Hades Hotel”, both as a dolorous portal through the underworld and for the lost souls spending their lives in its depths.

By 1855, the stalls sell novelties only of interest to the tourist or rubbish only good to the desperate, the drunk, or the devious. Stripped of glamorous novelty, darkness resettled into the gloomy gaslight. The girls keeping the stalls enter the tunnel before daylight and often close shop after dark, leaving them pale anemic looking retches. Pedestrians glance up at the disconcerting moisture dripping from the ceiling, and noisome smells sift into the chilly air. Small restaurants refreshing visitors with cakes and wine occupy the largest corridors connecting the two passages. Puppet shows and street musicians attempt to brighten the damp passages with entertainment. To most Londoner’s a descent into the Hades Hotel is a necessary but unpleasant trek by day and to be avoided at night.

The Thames Tunnel never closes. A single penny buys transit underground any time of day or night all week. After sunset, London’s night goers seek a haven of privacy safe from constabulary patrols.  Thieves, prostitutes, pickpockets, and other scoundrels gather in the tunnel to ply their trade and to practice their vocations. Countless masses of the poor and sick pay their penny for a night’s sleep in shelter and relative safety.  

Next week, we’ll put all this fact together and make up some fiction. This colorful history invokes all sorts of adventurous ideas.

Friday, August 9, 2019

Hades Hotel p1- The Excavation of Mr. Brunel


Awhile back, I wrote a series of posts highlighting real locations suitable for a secret lair or dungeon crawl in the heart of Victorian London.  Here’s another terrific subterranean space ready for an adventure.

The curves of the River Thames slither through London cutting the metropolis in half. The river is an essential waterway for shipping goods into the heart of Southern England. Unfortunately in the early 1800s, transporting cargo the short distance between London’s southern shore to the river Thames' northern shore was a chaotic mess. Additional bridges would help move foot traffic but also add obstacles in the water, worsening nautical congestion in the world's busiest port. To several inventive dreamers, the solution was not to cross over the river, but beneath it.

In 1821, the French expatriate engineer, Marc Isambard Brunel, left a debtors-prison in Southwark London, after the intervention of his influential patrons. They convinced the English government to pay the inventor’s debts on the condition that he use his inventing genius for England and not the Russian court. Brunel focused his keen but eccentric mind on the problems of tunneling under the river Thames. Both Ralf Dodd’s previous attempt in 1798 and Robert Vazie’s in 1802 ended disastrously when the excavations burrowed into banks of quicksand. Brunel devised an excavation method which reinforced the tunnel walls while his patented “tunnel shield” (an immensely heavy scaffold) braced the forward diggings from collapse. In 1824, Brunel raised enough money to begin this monumental project by selling shares in his Thames Tunnel Company for £50 each. He chose a narrow point in the Thames between Rotherhithe in the south and Wapping in the north. Construction started on March 2, 1825.

His crew began by assembling a massive 50 ft wide iron ring and constructing a 40ft tall circular brick wall atop the ring near the shore in Rotherhithe. As diggers removed the soil beneath the 1,000-ton tower, its weight drove it into the ground, transforming the tower into a shaft wall. When the ring reached its designated depth of 75 ft in January, the real terrors began.

A worker fell to his death down the shaft that July. This tragedy opened a flood of disease, death, and delirium plaguing the laborers in the tunnel. Work was hard and slow. Thirty-six miners dug out the earth from behind the relative safety of the 80 ton tunneling shield as another team of bricklayers behind them lined the newly exposed excavations with 2 feet of brick and concrete.  Once they had excavated a uniform 4 ½ inches across the shield’s face they pushed the mighty scaffold forward with jacks and began again. Men worked in eight-hour shifts, often wading up to their knees in brown and black river water tainted by every possible pollutant of 19th century London. Natural gasses sifted up through the ground, fouling the air and explosively igniting near open flames. Temperatures under the river fluctuated horribly, swinging 30 degrees in an hour. A host of maladies ranging from permanent blindness to diarrhea to nervous collapse destroyed the miners or sent them to lunatic asylums. In 1828, a flood halted all work on the tunnel with 549 feet finished. Although Brunel stopped the flow by dropping bags of clay into the Thames over the leak, the Thames Tunnel Company was now broke.

After seven years of lobbying, the Thames Tunnel Company convinced the British government to loan them £246,000, enough to build a new and improved tunnel shield and to finally reach Wapping’s shore four years later. Laborer’s sunk a second shaft into the dirt of the north shore. Thirteen months later, the Thames Tunnel Company completed the Thames Tunnel.

The Thames Tunnel opened to the public on March 25, 1843.  Sightseers and Londoners alike walked down its 1,300 feet length for one penny a head toll and praised it as “The Eighth Wonder of the World”.  Brunel’s wonder earned him a knighthood from Queen Victoria, but soon  his glorious achievement decayed into the gloomy cesspool known as the Hades Hotel.

Next week, we’ll look at the sad decline of the Thames Tunnel in the 1850s and the strange life of its denizens.

Friday, August 2, 2019

Yet More Portraits

When you make up a new type of Beastfolk, you’re going to have to make a portrait to go with it. It’s hard to stop at just one, so here are a few new and a couple old but never posted portraits. The gallery now features over ninety portraits, all of which you can find here in the Blog's Portrait Gallery!