Friday, June 3, 2016

Spells vs Skills- The Advantages Medicine has over Magic



One of the strongest themes in the world of Victoriana is the struggle between magic and science. The rules carry this idea into player character stats very skillfully, but sometimes having two ways of doing the same action can mean someone’s toes get stepped on. A PC based on being a practical physician with a high Medicine skill could find themselves outshone by a magician armed with a healing spell. The magician can cast all sorts of spells, and still heal as well as the doctor. The same can happen with the Invisibility spell and Hide and Sneak, the Repair spell and Ad-hoc Repair, and a number of other spell effects and skills.

If a player feels like their skills can’t compete with a spell, they need to be reminded that their skills aren’t just for actions, they can provide important information too. The Medicine skill wonderfully illustrates this idea. The Thaumatergical spells Heal and Cure nicely cover all the needs of a wounded character, but the Medicine skill can do that and much more:


Social Uses
As scholarly men with expert knowledge and a trained eye, doctors have a certain mystique. A successful Medicine check could add a die or two to Propriety for a Reputation Roll, or hide a lie in medical mumbo jumbo. A skilled physician will almost always be believed over a layman, but be careful. A doctor caught up in a scandal will be quickly infamous.
- The police may not look too carefully at the unconscious man being “helped” home as long as a doctor is present.
-A doctor on hand to the scene of an emergency will always be needed. If he minds his manners he could get quite a bit of information from witnesses, authorities, etc.
-The poor need charity, the rich desire discretion, but everyone needs a doctor sometime. 

Investigative Uses
The wealth of knowledge a trained doctor has at his disposal would be an asset to any group looking into a mystery.
Vocational ailment and diseases were a fact of life in the Victoriana age. A perception check and a Medicine check or just a Medicine check with variable difficulties could reveal a suspects job.
-The dwarf with the severe stomach pains could be suffering from poisoning caused by the arsenic used in the paint factory.
-The small blueish gray dots on the eldren’s hands are mostly likely from working with silver. The small shavings get stuck in the skin and dissolve into the connective tissues of the hand.
-The halfling with the inflammation on her hands may be a cleaning woman who uses lots of alkaloid chemicals.
-The calluses on that man’s fingers are from a hammer. He could be a blacksmith, a carpenter, or a shoemaker.

Human anatomy is an excellent source of clues. A perceptive doctor could also get useful information from a set of footprints, such as irregularity of gait, or subrace, discover the source of wounds using their shape and depth, or identify rare poisons. 


Tactical Uses
Identifying a weak spot greatly increases your ability in combat. A quick Medicine check of variable difficulty could show a weak point in an obstacles anatomy.
-The doorman’s left ear is stuffed with cotton. If he has an ear infection, a quick jab to his head could disorient him enough to get in.
-The thug throwing a chair at you has broken nose and can only breathe through one nostril. If you reset his nose for him, he might be grateful.
-The plump baron possessed by the ancient evil is moving carefully because of his gout. A quick stomp on his feet will disrupt the ritual for a round.

While certain spells can replicate some of a skill’s primary uses, the experience gained from learning the skill and the application of that knowledge remain untouched and viable.

Friday, May 27, 2016

(In)Dependent Income- Obligated into Adventure!


Right now my group is playing a party of High Class adventurers, which is easily the most fun we’ve had in Victoriana. The ability to do almost anything using power and prestige hasn’t broken the game at all. Both the Lower Classes and the Upper Classes have disadvantages. For the Lower Class it’s what they don’t have access too, for the Upper Classes it’s who has access to them.
Upper Class income is entirely dependent on the family’s willingness to fund the player character’s life of adventure. When the purse strings are threateningly tightened, what will it take to get the money flowing?
Keep in mind ninety percent of my high class playing advice is inspired by/stolen from the Wooster and Jeeves stories of P.G. Wodehouse. Hopefully this means this advice will be urbane, witty and well plotted.

Once every few adventures, the gamemaster could call on a PC’s familial loyalty to make the situation a little more stressful. When the family calls in time of need, it’s time for the PC to do his part or risk his monthly allowance.
-Aunt Mercy needs someone to keep her dog for a few days. Be a dear.
- Great uncle Harold keeps seeing his dead wife walking the halls. Make the problem stop.
-Dear cousin Claudia is spending too much time at the racetrack. It’s unseemly. 
-The man trying to court your sister Emily is not suitable at all. Discourage him.

If the PCs manage to solve their loved one’s problem their funds are no longer in danger. They may even earn a small reward like a fate point, the use of the family coach for an evening, or a simple thank you note from a potential future contact.

Here’s a random chart to help if you just a need a quick bit of familial interference:

Random Obligation Generator (1D6)
Your family wants you to…
1.”Volunteer” to help a worthy cause
                -Hand out Prizes at school
                -Deliver a lecture at a luncheon society
                -Help solicit donations or contribute yourself
2. Be a good host
                -Take a family friend out for an evening’s entertainment
                -Give an out-of-towner a tour of the city’s sights
                - Put up a visitor for a few days
3. Run an errand for families business interests
                -Keep an eye on a load of cash until the bank reopens.
                -Find applicants to fill job vacancies
                -Find out why production slowed in the factory/ tenant farms
4. Protect the Family’s Honor
                -Talk a family member out of rash action
                -Cover up a scandal
                -Solve a crime without involving the authorities
5. Participate in High Society
                -Attend a presentation ball
                -Don’t pester a suspect at dinner tonight
                -Befriend someone useful
6. Give up adventuring and live respectably (or at least appear to)
                -Stay out of the Rookery
                -Stop meeting unseemly contacts
                -Quit their current endeavor

Family Obligation doesn’t have to pull away from the adventure. It can also put the party in the adventure’s way. Is the ancestral manor haunted? Do the daring thieves plan to disrupt great aunt Azalea’s party? Family obligation could pull the party to the right place at the right time.

 Gamemasters intending to use family obligation in an adventure should keep an eye on their player’s character sheets. Certain Privileges (Blackguard, Hero, Higher Station, Peer) could affect how often the family asks the Player Character for help, and the type of help expected. A particular Asset (Independent Income) negates family obligation entirely.

Friday, May 20, 2016

19 Tons of Mummified Cats- A Fertile Source of Adventure


While the Victorians were zealous to discover and explore the world around them, their ability to preserve history was negligible. Thousands of relics and pieces of art vanished during the 1800s from over eager archeologists, uncaring curators, well meaning collectors, and pragmatic businessmen. That last category provides us with this week’s post.
In 1888, an Egyptian farmer discovered a massive burial ground filled with over 200,000 mummified dogs, foxes and, most numerous, cats. This incredible find was quickly plundered. The most valuable gold and bronze treasures quickly stolen and the best specimens bought by tourists, the rest of the mummies were sold at auctions, for manure. One winning bidder paid £5 17s 6d a ton.
Nineteen tons of mummified cats were ground up in Liverpool and used as fertilizer in fields all over the British Isles. In the 1800s Mummies had been used as manure for awhile, but this is the most outrageous example of this type of historical misuse. This tragedy of lost history and greed is an inspirational goldmine for a Victoriana adventure.

The Egyptians mummified cats to preserve their bodies for the afterlife. Part of the mummy’s soul, called the ba, must return to the body at night to rise again in the morning and be rejoined to another part of the soul called ka. All those ancient cat spirits floating over the fields of England could have any number of effects.

Adventure ideas
The hundreds of cat souls gathered around a field might seek out new bodies causing all the local dead to rise again possessed. Recently buried corpses, slaughtered animals, even caught mice, all reanimate with the cruel and playful attitudes of a cat.

Plants grown in a field fertilized by mummy manure may be mystically affected. Perhaps the lost souls cause new bodies to be formed covered in leaves like a mummy in its wrappings. A legion of cat corpse shaped ambulatory plants would make great weird minions.

All the mummified cats undoubtedly attract the attention of the Egyptian goddess of cats, Bastet. Many of the cats were mummified in her honor, and she would keep an eye on their treatment. Perhaps the use of the cats was allowed by her to bring an ancient hidden cult of Bastet to power in the British countryside.

Bastet was often depicted fighting the evil serpent of the underworld Apep. The use of the cats as fertilizer could drive all the snakes from the farmland to hide in houses. This could anger Renenet the cobra headed goddess of the harvest, bringing her into conflict with Bast.

Of course, food grown in fields fertilized by mummies will have strange effects on anyone consuming it. Mutation, madness, and mind control could turn a quiet village into a new cult of cat worship.

Easiest of all, tons of mummified cats could have been switched before being shipped to a fertilizer factory and are now in the hands of an evil conspiracy. Thousands of mummified cats could have any number of sinister uses.

While this adventure seed is very rural, it’ll work just fine in a city based campaign. Small gardens crop up in any available bit of soil, costermongers sell produce from fields just beyond the city limits, and some eccentric consumers might pay extra for mummy fertilized food.

Friday, May 13, 2016

The Language of Flowers- An Alternate Alphabet for Sigil Magic


One of the richest wells of Role-playing Game inspiration is the Podcast “Ken and Robin Talk About Stuff”. The witty discussions between these Writers and Game Designers (and Game Designers and Writers) greatly influence this blog. You can find their entire back catalog here: http://www.kenandrobintalkaboutstuff.com/

Last Friday, Ken and Robin gamified the Victorian hobby of Floral Language. I’ve wanted to do something with this weird little topic for a while but I couldn’t think of a good way to pull in something so… genteelly bizarre. During their discussion, Robin compared Floral symbolism to Runes in Gloriantha. His comment popped all the pieces into place for me. Why not make an alphabet of Flower symbols and meanings for Sigil magic?

Floriography
Floral Language (or floriography) is another example of the Victorian need to categorize. Various flowers and plants were assigned meanings and sentiments, so when arranged in bouquets the recipient could decipher a message from the sender. Victorian authors wrote hundreds of contradictory floral dictionaries, detailing a flowers use in history, literature, and society along with their interpretation of its symbolism
While young lovers used flowers to express their secret affections in a repressive society, I think the language of flowers could be used in a more arcane way in the world of Victoriana. Sigil Magic uses alphabets of symbols focusing the casters will to produce magic. A Floriography Dictionary could be used in the exact same way.

The Floriographical Alphabet

Acanthus- The fine arts, Artifice, Success
Anemone (Meadow) – Sickness, Forsaken, Withered hopes
Angelica- Inspiration or Magic, Ideas,
Balm of Gilead – Cure, Relief, Friendship
Belladonna- Silence
Clover, Red- Industry, Promise
Cress- Stability, Power
Cypress- Death, Mourning
Dianthus- Make haste, Intention,
Enchanters' Nightshade- Witchcraft, Sorcery,
Fig- Argument, Obstacle, Exchange
Golden Rod- Precaution
Hawkweed- Quick-sightedness
Holly- Foresight, Longevity
Jasmine, Yellow- Grace and elegance
Juniper- Protection, Walls, Ward off evil
Lavender- Distrust, Snakes, Hidden danger
Lotus- Eloquence
Manchineal Tree – Falsehood, Duplicity, Consequences
Meadow Lychnis- Wit
Night Convolvulus- Night
Oak Leaves- Bravery, Strength, Hospitality
Pennyroyal- Flee away.
Pine, Spruce- Hope in adversity, Daring, Elevation
Salvia, Blue- Wisdom
Southernwood- Jest, Bantering
Sycamore- Curiosity, Reserve, Secrets
Tamarisk- Crime
Thistle, Scotch- Retaliation, Sternness, Independence
Thorn, Branch of- Severity
Venice Sumach- Intellectual excellence, Splendor
Walnut- Intellect, Stratagem
Wheat Stalk – Riches, Abundance, Quality
Wormwood- Absence, Bitterness

All Flowers Symbols can be inverted for opposite effect.

As cool as it is to be a Sigil magician armed with a bouquet of flowers (or better a Tussie-Mussie), only pictures of or symbols representing the flowers are necessary for Sigil Magic to work. However flowers can be enchanted as Sigils provided the magic matches the flower's symbolism. A Walnut sprig can’t be a symbol for Holly no matter how hard you try.

Floral designs dominate the opulently romantic aesthetic of the Victorians. A clever sigil magician will be able to hide his symbols in plain sight. In a world full of floral wallpaper, prints, furnishings, and fashion, who notices an extra flower or two?

Example Sigil Descriptions:
A canvas needlepoint of a Sycamore blossom- +2 Dice to Lock Picking while trespassing
A coat button with a delicately carved Lotus bud- -3 Black Dice while talking in front of a crowd
A small stick figure of a Cypress tree drawn on an anatomist's chalk board- +1 Dice to finding clues on nearby dead bodies
A crude Juniper bush carved into the side of a carriage -2 Black Dice to Driving while being chased

My sample The Floriographical Alphabet contains just a few of the plants from the available Dictionaries. The Internet Archive has some great books, but my favorite one is The Language of Flowers by Robert Tyras from 1869. If you want to find more Floriographical symbols to use you’ll find a lot of fodder here: https://archive.org/details/languageofflower00tyas