The essential Victoriana supplement
“Darwin’s Catalogue: Beastmen of Britain “lists
a plethora of beast folk options available for player characters. However, it
excludes two famous mammals: Bats and Whales. These atypical creatures could
still work in the world of Victoriana. For now, cetacean categorization has to wait. Today we look at Batfolk!
Batfolk-( May use the Attributes of Agile Beast folk or +2 Dexterity, -1 Presence, -1 Strength)
Batfolk are unique among beastmen
both for their ability to fly and their malevolent appearance.
Although only a few batfolk
actually possess wings, their natural head for heights makes all batfolk
valuable additions to the crews of sailing ships and build sites. Even if a
batfolk is born without wings their fingers still extend a few inches longer
than a human’s.
Whether winged or long-fingered,
batfolk posses sinister visages with their tall pointed ears, slim bodies, and
sharp teeth. Neighbors often ostracize batfolk until they look past their
dour exterior. While batfolk enjoy the company of others and the bustling
activity of city life, their nocturnal nature restricts many to socialize solely
with other night-dwelling denizens of London.
Batfolk may choose Animal Traits
or Complications from the following list along with those from the Victoriana Core
rulebook.
Nocturnal Senses
Your senses explore the night
world in ways others cannot understand. Your sense of smell, sight, and echolocation
overcome all penalties for darkness, and reduce black dice penalties for being
blindfolded, or other visual impairments by three.
Flight
You can fly! Your hands end with
five elongated fingers connected by sails of leathery skin giving you wings. Whilst
air born, actions requiring the use of a single hand suffer three Black Dice.
Performing any two-handed actions incurs no penalty but sends you plummeting
ten feet towards the ground immediately or at the end of a combat round. You
have a flying speed of 5 + Dexterity x 4 yards per round.
Spooky
Bats carry a stigma across many
cultures around the world both good and bad. Europeans and Americans associate
bats with the macabre while other cultures revere the bat as a bodiless soul or
a good omen. As a batfolk, you carry the
weight of superstition wherever you go. Your Presence tests suffer +2 black dice when
interacting with strangers or the prejudiced.
Wings in the Way
While your wings propel you to
the skies, they do not make great hands. Nor do they help you move along the
ground. Any skill tests using the Dexterity attribute suffer one Black Dice
unless you are flying. This complication may still be taken even if you do not
have wings.