Once again, Bundle of Holding offers their Victoriana Bundle. Its got PDFs for everything you'll need to run a Victoriana Campaign, and if you give a little extra you'll get everything you'd ever want.
They are also offering a more broadly appealing "Steam-Powered" bundle, featuring the Victoria supplement: Concert in Flames.
Both are a steal and it's for a great cause. Go check it out.
Here are the links to the bundles.
Victoriana Bundle
Steam-Powered Bundle
Friday, September 30, 2016
Victorian Carriages Part 2- Phaeton and Tilbury
Nothing establishes a Victorian
setting like carriage wheels rolling down a cobblestone street. For something
so iconic, a little more information really immerses games session into the
world of gaslight.
Until the 1900s, the word
carriage effectively meant a vehicle for transporting people, encompassing a
plethora of vehicles. In the 1850s, carriages became more economical and more
focused on carrying passengers comfortably. More and more middleclass families
bought carriages causing an even greater variety in use, design, and levels of
luxury.
This series of posts focuses on
different sorts of carriages, and gives Game Masters enough information to make
any ride, chase, escape or traffic accident unique.
Phaeton/Victoria
In
the late 1700s all fashionable gentlemen clamored to drive a Phaeton. Pulled by
one horse or two, the light open carriage with four large wheels could reach
incredible speeds, turn well, and looked very dashing. The Phaeton did not need
a driver’s seat, as its owners often wanted the thrill of driving themselves.
The most stylish Phaetons (called High Flyers) had oversized wheels, and high mountings
making them exciting, and dangerous.
That
danger is why Phaeton’s are named after Phaethon, son of the Greek sun god
Helios, who once drove the chariot of the sun. Phaethon lost
control the chariot and drove too close to the earth. To prevent the chariot
from burning the world, Zeus stopped it with a lightning bolt, killing Phaethon.
Tastes
change, and modifications in design gave the Phaeton a broader appeal. Safer, lower Phaetons with better springs led
to even more diversity of design, such as Phaetons with a collapsible top,
Phaeton’s with larger wheels in the back, and Phaetons with a seat in the back for footmen.
King
George IV wanted the joy of driving his Phaeton, but with more comfortable
seating and an easier entry. In 1824, he commissioned a carriage similar to the
Phaeton with a much lower body, smaller wheels, a foldable hooded top, and a wider seat. The resulting carriage went by many names: the Pony Phaeton,
The Queen’s Phaeton, and the Victoria.
The
Victoria’s gentle ride, pulled by a mule or pony, and the ease of entry made it a
popular ladies’ carriage as more and more women began to drive.
Tilbury/Stanhope
The Tilbury
The Stanhope
A fast sporty subset of
carriages, gigs have two wheels, light open carriages, springs for a smoother
ride, and are pulled by one horse. Their speed and light bodies made them
popular in racing, but also made them prone to terrible accidents.
In the early 1800s, Tilbury (a carriage
manufacturer of London) designed two very popular gigs: The Tilbury and the
Stanhope. Carriage maker, John Tilbury,
and the Hon. Henry FitzRoy Stanhope collaborated together on the design of their
gigs, with Stanhope providing financial support, and Tilbury the manufacturing.
The Tillbury gig has a high
padded seat and backrest curving with the back of the carriage body, a wooden
dashboard panel in the front, and a small metal grill for luggage in the rear.
The two large wheels and a complex system of leaf springs kept the ride smooth
on bumpy roads.
After naming the Tilbury after
himself, John Tilbury decided to name their next collaboration after his
patron, Stanhope. Stanhope enjoyed driving and racing, giving him numerous
ideas for the next generation gig.
In 1816, Tilbury produced the
Stanhope. The Stanhope’s sleeker appearance and more efficient design lead to
its use in horse-races, both in Europe and America. The rubber rimmed wheels,
modern spring design, and increased space for luggage lead to much imitation in
gig design.
By the 1850s, both models fell out
of favor, but Tilburys and Stanhopes remained popular, often seen racing over
dirt roads or in carriage accident reports.
Friday, September 23, 2016
Victorian Carriages Part 1- Brougham, Wagonette, and Sociable
Nothing establishes a Victorian
setting like a carriage going down a cobblestone street. For something so
iconic, a little more information can really immerse your games into the world
of gaslight. Until the 1900s, the word
carriage effectively meant a vehicle for transporting people, encompassing a
plethora of vehicles. In the 1850s, carriages became more economical and more
focused on carrying passengers comfortably. More and more middle class families
bought carriages causing an even greater variety in use, design, and levels of
luxury.
This series of posts focuses on
different sorts of carriages, and will give Game Masters enough information to
make any ride, chase, escape or traffic accident unique.
Brougham/Clarence
The body of a Brougham
(pronounced "broom"), contains a seating compartment for two
passengers. The body is boxy, but the sides curve and meet in the back. A step
hangs below the doors on the either side to help passengers step in. Glass
windows on the doors and the front of the body allow passengers to see out. The
driver and a footman or extra passenger sit on a box seat in the front of the
carriage. A single horse can pull the Brougham’s light four wheeled frame (only
800-100 lbs.).
The earliest Broughams had a
sword case in the back panel for weapons, a feature which may still be
available. In the 1840s-50s the brougham was one of the most commonly used
carriages by the middle and upper classes.
The Brougham has several variant
models and other types of carriages based on its design. A convertible version,
called the Brougham-Landaulet, had a
soft folding top and back. In the early 1840s carriage makers Laurie and
Marner built the Clarence. The Clarence differed from the Brougham by being
pulled by two horses, seating four passengers inside and lowering the driver’s
seat. Cabbies snatched up secondhand Clarences to use hackney carriages (the
forefathers of the modern taxi).
Wagonette
Some histories say, in 1845
Prince Albert introduced the design of a German carriage to Great Britain.
British carriage makers adapted the designs to make the Wagonette. Although the
story may not be true, the Wagonette saw much use from Queen Victorian and her
children.
Designed
for family transport, Wagonettes have long benches facing the middle along the
sides of the carriage. Benches could fit 4-6 comfortably, and children could be
squeezed in. The benches have space for luggage beneath, and some Wagonettes
had removable benches to make room for more cargo. As Wagonettes are open
topped, some came with removable covers to shield passengers from the elements.
The
driver sits on another slightly elevated bench across the front. Some Wagonettes
have a short door in the back to make it easier for passengers to board.
Simple, utilitarian, and pulled by one horse or two, people of all classes in
all different parts of the British Isles used Wagonettes,
Sociable
Sociables are open topped
carriages with curved boat-like front and back ends. Inside, a row of two seats
in the front and a row of two seats in the back face each other. With two rows
of passengers facing each other and exposed to the world around them, it’s not
hard to understand how this carriage got its name. Folding hoods at the front
and back could be pulled up over the seats to protect from the elements, and to
gain a little privacy.
There are a few optional elements
in Sociable design. One horse or a team of two horses could be used to pull it.
Not every Sociable had a driver’s box in the front, meaning a passenger in the
back did all the driving (hopefully one facing forward). Some Sociables have
side doors, a helpful addition. Despite the relative low-slung body, stepping
over and into a carriage could be quite a task to a well dressed lady.
Friday, September 16, 2016
The Aos Si- A Foreboding Fairy
Awhile back, I wrote up an idea for a campaign using UFO trappings to build a conspiracy of fairies threatening the world, however, I neglected to provide the fairies.
Our mainstream pointy eared elves (Eldren in Victoriana) evolved from fairy
stories, but the Eldren are just a part of human society. Any fairies in a
gaslight fantasy world need to be distinct. The creatures in today’s post emphasizes the creepy and
inexplicable side of fairies typified by the stories of Arthur Machen
Description
If the world is a log, the Aos Si
are the worms, millipedes, and silverfish scuttling and slithering under it. They emerge from underground
burrows to carry victims away though the tunnels leading back to their fairy
world. Sometimes the people come back, sometimes they don’t,
and sometimes something else comes back.
Aos Si vary in size from two to
six or seven feet tall. Although short insect-like
legs extend down the sides of their bodies, Aos Si usually have two sets of
elongated appendages to use as arms and legs when upright. Dark barbed plates
cover their backside, and may even extend over the head like a pillbug. Sets of
small black eyes and sharp mandibles make their faces incapable for showing
human emotion.
Because of their strange
appearance, the Aos Si rely on their ability to reach into another's thoughts to
stay hidden in plain sight. Around mankind, Aos Si project a visage (their Glamour)
to appear human. They can trick the mind into seeing, hearing, smelling, and
feeling the illusion, but if they have to fool more than a couple minds, the
strain breaks the glamour.
Once their glamour breaks, the
projection of normalcy degrades. Their movement appears lurching and uncoordinated
or too fluid, like they have no bones; their eyes might shrink into small dots,
or seem to grow wide. Their enchantment continues to degrade unless the Aos Si regains
their audience’s confidence, or they will be unmasked for what they truly are.
If glamour doesn’t work, the Aos
Si have a wealth of ancient treasures in their barrows to tempt pliable humans
into making deals. More than a few greedy men have sold away their neighbors
for a bag of gold, but what do the Aos Si want with them?
In the country, superstitious
farmers whisper that Aos Si steal infants from their cradles. A small Aos Si tricks
the parents and takes the babies place. Do they gain power from the familial
bond between parents and newly born child? Or do they just want the child?
A human might be kept in the
world of the Aos Si and sent back to infiltrate the humanity. There could be
entire communities made of returned humans barred from returning to their
masters until the work is done.
Some people return confused
and unable to speak. Do the Aos Si feed on their thoughts and ideas? Are
imaginative children and reclusive scholars a veritable thought farm for the Aos Si?
In the fight between Order and
Chaos the Aos Si must have some sort of arrangement to stay neutral. Do the
humans serve as offerings to one power or another?
It could simply be no human words
equate to their use for humans and the Aos Si like it that way.
Aos Si
Physical: 7 Initiative: 6
Mental: 9 Health: 8 AR 2
Social: 6 Quintessence: 42
Traits:
Otherworldly Empathy +3,
Inhuman Intelligence +2,
Qualities:
Glamour: If no
humans can see it, an Aos Si starts projecting an illusion to appear human.
To maintain their illusion the Aos Si must pass a Mental test with three black
dice per human seeing it. Additionally, forms of magically enhanced senses
(such as the Magnetist ability ‘See the Supernatural’) add 6 black dice to the
test.
Damage: Clicking
Claws and Mandibles (5)
Adventure Ideas
Members of an isolated village refuse to discuss any of the recent disappearances. Even their
families seem glib about the missing loved ones, despite the fear in their
eyes.
A farmer found an old crown made
of gold left at his door. Ever since he took it inside, strange diseases plague
the town’s animals. Everyone blames the farmer. Did he accidentally agree to a
deal of the Aos Si?
Friday, September 9, 2016
Portrait Cards and Pub Names
I’ve added a PDF of portraits to the resources page. You can print and cut out the portraits to use as handouts, an NPC generator, character portraits, or however you want to enhance your Victoriana sessions.
I’ll update the PDF when I have enough illustrations to fill more pages.
As this post is little anemic, here is a fun minigame I play about once
per Victoriana adventure:
Pub Names
British pubs are known for having strange names. My players tend to visits
pubs to seek local information, regroup after splitting up, and make the
richest character pay for a meal. Instead of having a
list of pub names ready to go, I prefer to put individual players on the spot
with a mini game of Mad Libs. Just ask a player for a particular kind of word
(noun, adjective, type of boat, weapon, color) and then ask another player for
another sort of word (verb, positive adjective, fish, light source). Combine the
words to name your pub.
Here are a few examples:
The (negative Adjective) (position of authority) - The Ugly Judge, the
Clumsy Captain
The (method of murder past tense) (food) - The Stabbed Apple, the
Poisoned Biscuit
The (farm animal) and (position of authority) - The Sheep and Bishop,
The Duck and Duke
the (word often used to describe a machine) (fish) – The Efficient Mackerel, The Well Tended Sardine
the (word often used to describe a machine) (fish) – The Efficient Mackerel, The Well Tended Sardine
The (common house hold item) and (uncommon animal) – The Spoon and
Mare, The Lamp Wick and Pig
The (color) (profession) - the Red Lamplighter, The Brown Barman
It’s a quick
bit of fun to get the player involved without slowing down play. It works well
in my group, it might be fun in yours.
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