Right now my group is playing a party of High Class adventurers, which is easily the most fun we’ve had in Victoriana. The ability to do almost anything using power and prestige hasn’t broken the game at all. Both the Lower Classes and the Upper Classes have disadvantages. For the Lower Class it’s what they don’t have access too, for the Upper Classes it’s who has access to them.
Upper Class income is entirely dependent on
the family’s willingness to fund the player character’s life of adventure. When
the purse strings are threateningly tightened, what will it take to get the
money flowing?
Keep in mind ninety percent of my high class
playing advice is inspired by/stolen from the Wooster and Jeeves stories of
P.G. Wodehouse. Hopefully this means this advice will be urbane, witty and well
plotted.
Once every few adventures, the gamemaster could
call on a PC’s familial loyalty to make the situation a little more stressful. When
the family calls in time of need, it’s time for the PC to do his part or risk
his monthly allowance.
-Aunt Mercy needs someone to keep her dog for
a few days. Be a dear.
- Great uncle Harold keeps seeing his dead
wife walking the halls. Make the problem stop.
-Dear cousin Claudia is spending too much
time at the racetrack. It’s unseemly.
-The man trying to court your sister Emily is
not suitable at all. Discourage him.
If the PCs manage to solve their loved one’s
problem their funds are no longer in danger. They may even earn a small reward like
a fate point, the use of the family coach for an evening, or a simple thank you
note from a potential future contact.
Here’s
a random chart to help if you just a need a quick bit of familial interference:
Random Obligation Generator (1D6)
Your family wants you to…
1.”Volunteer”
to help a worthy cause
-Hand out Prizes at school
-Deliver a lecture at a luncheon
society
-Help solicit donations or
contribute yourself
2.
Be a good host
-Take a family friend out for an
evening’s entertainment
-Give an out-of-towner a tour of
the city’s sights
- Put up a visitor for a few
days
3.
Run an errand for families business interests
-Keep an eye on a load of cash
until the bank reopens.
-Find applicants to fill job
vacancies
-Find out why production slowed
in the factory/ tenant farms
4. Protect the Family’s Honor
-Talk
a family member out of rash action
-Cover
up a scandal
-Solve
a crime without involving the authorities
5. Participate in High Society
-Attend
a presentation ball
-Don’t
pester a suspect at dinner tonight
-Befriend
someone useful
6. Give up adventuring and live
respectably (or at least appear to)
-Stay
out of the Rookery
-Stop
meeting unseemly contacts
-Quit
their current endeavor
Family Obligation doesn’t have to
pull away from the adventure. It can also put the party in the adventure’s way.
Is the ancestral manor haunted? Do the daring thieves plan to disrupt great
aunt Azalea’s party? Family obligation could pull the party to the right place
at the right time.
Gamemasters
intending to use family obligation in an adventure should keep an eye on their
player’s character sheets. Certain Privileges (Blackguard, Hero, Higher
Station, Peer) could affect how often the family asks the Player Character for
help, and the type of help expected. A particular Asset (Independent Income)
negates family obligation entirely.