I've put all of the session reports for the second adventure of Skullduggery in the Smoke, the Befuddled Man, on the Victoriana Campaigns Page.
This adventure was easy to start. I gave the PCs a Sunday to do whatever they wanted. J. Wolfington III lost a few fingers in the first scenario to a very well rolled dog bite, so his PC was really wanting rune-enhanced steampunk fingers. I was more than happy to oblige.
The idea of magic being a higher form of math tends to turn up in all my games. The chaotic architecture of London, and the presence of a Guild that controls the research and practice of magic pushed the idea of enchanted architecture to the head of the line.
I was inspired by the treatment of a likable Jewish merchent in the Aubrey-Maturin series of books, to portray a successful and thriving immigrant community held back by their station. I was very happy with the player's reactions to the Jewish Dwarves plight. After a session of just shopping in London, they were so happy to find the quest they jumped in with both feet!
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