The Knucker


In remote bodies of water across the British Isles, the knucker lurks, waiting for prey to swim past or walk too close to the water’s edge. Their ropy, serpentine bodies drag sheep, or even small horses under the water, where their toothy jaws snap at their flesh. Short legs ending with grasping claws, allow for clumsy movement out of their pools. Dangerous even in death, a knucker’s blood is very poisonous and can be absorbed through the skin.
Knuckers often rest in small sea caves, dug with their claws. The cave openings are big enough for the monster to squeeze through, but small enough that it may go unnoticed.
Many knuckers died from a brave knight’s lance after its pool had been drained by magic, but a few great gnarled old knuckers may sleep at the muddy bottom of quiet lakes. While the average knucker are anywhere from 10 to 20 feet long, these monsters could be up to 50 feet in length.
A stuffed knucker head is mounted in the reading room of the Guild’s London Guildhall. From 2:35 PM to 2:42 PM it animates and recites shocking dirty limericks. All attempts to remove the head or stop the enchantment have failed.

Knucker
Physical: 9 Initiative: 7
Mental: 3 Health: 20 AV 2
Qualities:
Amphibious- While able to breathe in air or water, knuckers are not suited to life on solid ground, and suffer 3 black dice to physical competence rolls on land.
Poisonous Blood- If contact with a knucker’s blood occurs, characters must pass a Fortitude roll with 4 black dice, or suffer -1 Strength, -1 Wits, 4 damage and a deep purple rash. If the roll is passed all effects are ignored except for the rash.
Damage: Bite (9), Squeeze (12)

Gnarled Knucker
Physical: 15 Initiative: 11
Mental: 5 Health: 36 AV 3
Qualities:
Amphibious- Gnarled Knuckers are able to act out of the water with no black dice penalty.
Poisonous Blood- If contact with a knucker’s blood occurs, characters must pass a Fortitude roll with 6 black dice, or suffer -1 Strength, -1 Wits, 4 damage (armor ignoring) and a deep purple rash. If the roll is passed all effects are ignored except for the rash.
Damage: Bite (11), Crush (14)

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